Game Project 4: KeroKero

”Take advantage of bad weather with your umbrella to get to the top of a Japanese forest and unravel the source of the rain.”

Kero Kero is a side-scrolling platformer, where a brave frog ventures out to restore things back to normal by stopping the magical rain.

Specifications:

Time: 8 weeks half time
Game Genre: 2D Platformer
Game Engine: Diablo2D, in house engine

My contributions:

Backgrounds and props
Beetle enemy 3D model
Concept art

Team Members:

Graphical artists:

Adam Nygren
Disa Persson
Marcus Krol

Animators:

August Wahlberg
Lisa Fors
Lovisa Ekelöw

Level Designers:

Alexander Sandén
Sara Lövgren

Programmers:

Tobias Nilsson
Harald Wegeland
Henrik Hedström
Jonathan Michaeli
Jonathan Söderman