”Take advantage of bad weather with your umbrella to get to the top of a Japanese forest and unravel the source of the rain.”
Kero Kero is a side-scrolling platformer, where a brave frog ventures out to restore things back to normal by stopping the magical rain.
Specifications:
Time: 8 weeks half time
Game Genre: 2D Platformer
Game Engine: Diablo2D, in house engine
My contributions:
Backgrounds and props
Beetle enemy 3D model
Concept art
Team Members:
Graphical artists:
Adam Nygren
Disa Persson
Marcus Krol
Animators:
August Wahlberg
Lisa Fors
Lovisa Ekelöw
Level Designers:
Alexander Sandén
Sara Lövgren
Programmers:
Tobias Nilsson
Harald Wegeland
Henrik Hedström
Jonathan Michaeli
Jonathan Söderman