Game Project 6: Spite

Spite, Fractured Shards

"You, the guardian, must defeat the beast that is corrupting the

town's sacred magical tree."

Player character model.

Player character model.

Spite is a top down hack 'n slash game were you play as the guardian of the crystal tree. It's a Diablo 3 inspired game with an art style aiming towards Heroes of the Storm's stylization.

Specifications:

Time: 14 weeks half time
Game Genre: top down hack 'n slash
Game Engine: Eggine (in house engine)

My contributions:

The player character model
UI
Assets
Concept art

Team Members:

Graphical artists:

Alice Söderpalm Patel (https://alicepatel.artstation.com/)
Disa Persson (https://disapersson.artstation.com/)
Malene Olsson (https://maleneolsson.artstation.com/)
Sam Frisk

Animators:

Julia Eklund Granstedt (https://www.juliagranstedt.com/)
Veronika Mossum (https://mossum.portfoliobox.net/)
Henrik Svensson Dalgren

Level Designers:

Ofelia Rabow (https://ofeliarabow.com/)
William Fredriksson (https://www.williamfredriksson.com/)

Programmers:

Benjamin Mättö (https://portfolio.risgrynsgrot.com/)
Jesper Lundkvist (https://jesperlundkvist.com/)
Lukas Lenander (https://www.lukaslenander.com)
Henrik Hedström (https://www.henkehedstrom.com/)
Oliwer Allden
Joel Petersson Klevje

Technical artists:

Eva_Maria Schramm (https://evaschramm.portfoliobox.net/)
Joakim Tornhill (https://joakimtornhill.portfoliobox.net/)